Evolife
Evolife has been developed to study Genetic algorithms, Natural evolution and behavioural ecology.
Public Member Functions | List of all members
Evolife.Scenarii.CustomScenario.Scenario Class Reference

Implement a scenario here, by instantiating Default_Scenario. More...

Inheritance diagram for Evolife.Scenarii.CustomScenario.Scenario:
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Public Member Functions

def __init__ (self)
 Loads parameters, sets gene map and calls local initialization. More...
 
def genemap (self)
 Defines the name of genes and their position on the DNA. More...
 
def display_ (self)
 Defines what is to be displayed. More...
 
- Public Member Functions inherited from Evolife.Scenarii.Default_Scenario.Default_Scenario
def __init__ (self, Name='Default scenario', CfgFile='')
 Loads parameters, sets gene map and calls local initialization. More...
 
def initialization (self)
 local initialization, to be overloaded More...
 
def genemap (self)
 Defines the name of genes and their position on the DNA. More...
 
def phenemap (self)
 Defines the set of non inheritable characteristics. More...
 
def behaviour (self, best_individual, avg_individual)
 returns information about the phenotype of a given individual (best individual or fictitious individual with average genome) for display purposes (e.g. More...
 
def prepare (self, indiv)
 The following functions are used # internally, called from 'life_game' #. More...
 
def start_game (self, members)
 defines what is to be done at the group level each year before interactions occur - Used in 'life_game' More...
 
def evaluation (self, indiv)
 Implements the computation of individuals' scores - - Used in 'life_game'. More...
 
def partner (self, indiv, members)
 Decides whom to interact with - Used in 'life_game'. More...
 
def interaction (self, indiv, partner)
 Nothing by default - Used in 'life_game'. More...
 
def end_game (self, members)
 defines what to do at the group level once all interactions have occurred - Used in 'life_game' More...
 
def life_game (self, members)
 Life games (or their components) are defined in specific scenarii life_games calls: More...
 
def lives (self, members)
 converts scores into life points More...
 
def season (self, year, members)
 This function is called at the beginning of each year. More...
 
def parenthood (self, RankedCandidates, Def_Nb_Children)
 Determines the number of children that would-be parents may have depending on their rank. More...
 
def parents (self, candidates)
 Selects one couple from candidates. More...
 
def couples (self, members, nb_children=-1)
 Returns a set of couples that will beget newborns. More...
 
def new_agent (self, child, parents)
 initializes newborns - parents==None when the population is created More...
 
def remove_agent (self, agent)
 action to be performed when an agent dies More...
 
def update_positions (self, members, groupLocation)
 Allows to define spatial coordinates for individuals. More...
 
def default_view (self)
 Defines which windows should be open when the program starts Example: ['Genomes', 'Field', ('Trajectories', 320), ('Network', 500, 200)] optional numbers provide width and height. More...
 
def legends (self)
 The returned string will be displayed at the bottom ot the Legend window. More...
 
def display_ (self)
 Defines what is to be displayed. More...
 
def wallpaper (self, Window)
 Displays background image or colour when the window is created. More...
 
def Field_grid (self)
 returns a list of graphic orders for initial display on the Field window More...
 
def Trajectory_grid (self)
 returns a list of graphic orders for initial display on the Trajectory window More...
 
- Public Member Functions inherited from Evolife.Genetics.Genetic_map.Genetic_map
def __init__ (self, GeneMap)
 just calls init_genes More...
 
def init_genes (self, gene_list)
 creates genes and puts them into 'GeneMap' Accepted syntax: ['genename1', 'genename2',...]: lengths and coding are retrieved from configuration. More...
 
def get_gene (self, locus)
 returns GeneMap[locus] More...
 
def get_locus (self, gene_name)
 returns the gene's locus More...
 
def get_gene_name (self, locus)
 finds the name of the gene at locus More...
 
def get_gene_names (self)
 returns genes' names as a list More...
 
def get_gene_boundaries (self, locus)
 finds the gene's boundaries on the DNA More...
 
def get_coding (self, locus)
 returns the gene's coding type (weighted, unweighted, ...) More...
 
def gene_boundaries (self, gene_name)
 finds the gene's boundaries on the DNA More...
 
def geneMap_length (self)
 location of the end of the last gene on Genemap More...
 
def locus_range (self, Locus)
 returns the maximal amplitude of the gene at Locus More...
 
def gene_range (self, gene_name)
 returns the maximal amplitude of the gene
More...
 
def gene_pattern (self)
 returns a binary mask showing gene alternation on DNA More...
 

Additional Inherited Members

- Public Attributes inherited from Evolife.Scenarii.Default_Scenario.Default_Scenario
 Name
 
 ALocalQuantity
 
- Public Attributes inherited from Evolife.Genetics.Genetic_map.Genetic_map
 GeneMap
 

Detailed Description

Implement a scenario here, by instantiating Default_Scenario.

See documentation in Default_Scenario.py to see how.

Definition at line 35 of file CustomScenario.py.

Constructor & Destructor Documentation

◆ __init__()

def Evolife.Scenarii.CustomScenario.Scenario.__init__ (   self)

Loads parameters, sets gene map and calls local initialization.

Reimplemented from Evolife.Scenarii.Default_Scenario.Default_Scenario.

Definition at line 40 of file CustomScenario.py.

Member Function Documentation

◆ display_()

def Evolife.Scenarii.CustomScenario.Scenario.display_ (   self)

Defines what is to be displayed.

It offers the possibility of plotting the evolution through time of the best score, the average score, any locally defined value, and the average value of the various genes and phenes. It should return a list of pairs (C, X) or triples (C, X, L) where C is the curve colour (colour name or number) and X can be 'best', 'average', 'ALocalQuantity' (where ALocalQuantity is a local variable) or any gene name defined in genemap or any phene defined in phenemap. L (optional) is a legend string

Reimplemented from Evolife.Scenarii.Default_Scenario.Default_Scenario.

Definition at line 46 of file CustomScenario.py.

◆ genemap()

def Evolife.Scenarii.CustomScenario.Scenario.genemap (   self)

Defines the name of genes and their position on the DNA.

Accepted syntax:

  • ['genename1', 'genename2',...]: lengths and coding are retrieved from configuration.
  • [('genename1', 8), ('genename2', 4),...]: numbers give lengths in bits; coding is retrieved from configuration.
  • [('genename1', 8, 'Weighted'), ('genename2', 4, 'Unweighted'),...]: coding can be 'Weighted', 'Unweighted', 'Gray', 'NoCoding'. Note that 'Unweighted' is unsuitable to explore large space.

Reimplemented from Evolife.Scenarii.Default_Scenario.Default_Scenario.

Definition at line 43 of file CustomScenario.py.


The documentation for this class was generated from the following file: